📄 wmlportal.cpp
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlConvexRegion.h"
#include "WmlPortal.h"
#include "WmlRenderer.h"
using namespace Wml;
WmlImplementRTTI(Portal,Object);
WmlImplementStream(Portal);
//----------------------------------------------------------------------------
Portal::Portal (int iVertexQuantity, Vector3f* akModelVertex,
ConvexRegion* pkAdjacentRegion, bool bOpen)
{
assert( iVertexQuantity > 0 );
m_iVertexQuantity = iVertexQuantity;
m_akModelVertex = akModelVertex;
m_akWorldVertex = new Vector3f[m_iVertexQuantity];
m_pkAdjacentRegion = pkAdjacentRegion;
m_bOpen = bOpen;
}
//----------------------------------------------------------------------------
Portal::Portal ()
{
m_iVertexQuantity = 0;
m_akModelVertex = NULL;
m_akWorldVertex = NULL;
m_pkAdjacentRegion = NULL;
m_bOpen = false;
}
//----------------------------------------------------------------------------
Portal::~Portal ()
{
delete[] m_akModelVertex;
delete[] m_akWorldVertex;
}
//----------------------------------------------------------------------------
void Portal::UpdateWorldData (const Matrix3f& rkRot,
const Vector3f& rkTrn, float fScale)
{
for (int i = 0; i < m_iVertexQuantity; i++)
m_akWorldVertex[i] = fScale*(rkRot*m_akModelVertex[i]) + rkTrn;
}
//----------------------------------------------------------------------------
void Portal::Draw (Renderer& rkRenderer)
{
// only draw adjacent regions if portal is open
if ( !m_bOpen )
return;
// only draw visible portals
Camera* pkCamera = rkRenderer.GetCamera();
if ( pkCamera->Culled(m_iVertexQuantity,m_akWorldVertex,true) )
return;
// push world planes formed by camera eye point and portal edges
int i0 = 0, i1 = m_iVertexQuantity - 1;
for (/**/; i0 < m_iVertexQuantity; i1 = i0++)
{
Plane3f rkPlane(pkCamera->GetLocation(),m_akWorldVertex[i0],
m_akWorldVertex[i1]);
pkCamera->PushPlane(rkPlane);
}
// draw the adjacent region and any non-culled objects in it
m_pkAdjacentRegion->Draw(rkRenderer);
// pop world planes
for (i0 = 0; i0 < m_iVertexQuantity; i0++)
pkCamera->PopPlane();
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* Portal::Factory (Stream& rkStream)
{
Portal* pkObject = new Portal;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void Portal::Load (Stream& rkStream, Stream::Link* pkLink)
{
Object::Load(rkStream,pkLink);
// native data
StreamRead(rkStream,m_iVertexQuantity);
if ( m_iVertexQuantity )
{
m_akModelVertex = new Vector3f[m_iVertexQuantity];
m_akWorldVertex = new Vector3f[m_iVertexQuantity];
}
for (int i = 0; i < m_iVertexQuantity; i++)
StreamRead(rkStream,m_akModelVertex[i]);
StreamReadBool(rkStream,m_bOpen);
// link data
ConvexRegion* pkAdjacentRegion;
StreamRead(rkStream,pkAdjacentRegion);
pkLink->Add(pkAdjacentRegion);
}
//----------------------------------------------------------------------------
void Portal::Link (Stream& rkStream, Stream::Link* pkLink)
{
Object::Link(rkStream,pkLink);
Object* pkLinkID = pkLink->GetLinkID();
m_pkAdjacentRegion = (ConvexRegion*)rkStream.GetFromMap(pkLinkID);
}
//----------------------------------------------------------------------------
bool Portal::Register (Stream& rkStream)
{
if ( !Object::Register(rkStream) )
return false;
if ( m_pkAdjacentRegion )
m_pkAdjacentRegion->Register(rkStream);
return true;
}
//----------------------------------------------------------------------------
void Portal::Save (Stream& rkStream)
{
Object::Save(rkStream);
// Native data (world vertices are computed form model vertices in the
// update call, no need to save)
StreamWrite(rkStream,m_iVertexQuantity);
for (int i = 0; i < m_iVertexQuantity; i++)
StreamWrite(rkStream,m_akModelVertex[i]);
StreamWriteBool(rkStream,m_bOpen);
// link data
StreamWrite(rkStream,m_pkAdjacentRegion);
}
//----------------------------------------------------------------------------
StringTree* Portal::SaveStrings ()
{
// TO DO. Finish implementation.
StringTree* pkTree = new StringTree(1,0,1,0);
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetChild(0,Object::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int Portal::GetMemoryUsed () const
{
int iBaseSize = sizeof(Portal) - sizeof(Object);
int iDynaSize = m_iVertexQuantity*(2*sizeof(m_akModelVertex[0]));
int iTotalSize = iBaseSize + iDynaSize + Object::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int Portal::GetDiskUsed () const
{
return Object::GetDiskUsed() +
sizeof(m_iVertexQuantity) +
m_iVertexQuantity*sizeof(m_akModelVertex[0]) +
StreamBytesBool(m_bOpen) +
sizeof(m_pkAdjacentRegion);
}
//----------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -