📄 wmlbezierpatch.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBEZIERPATCH_H
#define WMLBEZIERPATCH_H
// This class exists solely to support BezierMesh.
#include "WmlTriMesh.h"
namespace Wml
{
class WML_ITEM BezierPatch : public Object
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
// abstract base class for specific type and degree patches
virtual ~BezierPatch ();
enum PatchType
{
PT_TRIANGLE,
PT_RECTANGLE,
PT_CYLINDER
};
virtual PatchType GetType () const = 0;
// member access
int GetDegree () const;
int GetIndexQuantity () const;
const int* Indices () const;
// tessellation
virtual void Tessellate (int iLevel, const Vector3f* akCtrlPoint,
const ColorRGB* akCtrlColor, const Vector2f* akCtrlTexture,
TriMesh* pkMesh, int& riVertexStart, int& riTriangleStart) = 0;
// number of vertices/triangles generated by tessellation at given level
virtual int GetVerticesPerPatch (int iLevel) const = 0;
virtual int GetTrianglesPerPatch (int iLevel) const = 0;
protected:
// Construction and destruction. BezierPatch accepts responsibility
// for deleting the input array.
BezierPatch (int iDegree, int iIndexQuantity, int* aiIndex);
BezierPatch ();
int m_iDegree;
int m_iIndexQuantity;
int* m_aiIndex;
};
WmlSmartPointer(BezierPatch);
WmlRegisterStream(BezierPatch);
#include "WmlBezierPatch.inl"
}
#endif
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