📄 wmlbound.inl
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
inline Bound::Bound ()
:
m_kCenter(Vector3f::ZERO)
{
m_fRadius = 0.0f;
}
//----------------------------------------------------------------------------
inline Bound& Bound::operator= (const Bound& rkBound)
{
m_kCenter = rkBound.m_kCenter;
m_fRadius = rkBound.m_fRadius;
return *this;
}
//----------------------------------------------------------------------------
inline Vector3f& Bound::Center ()
{
return m_kCenter;
}
//----------------------------------------------------------------------------
inline float& Bound::Radius ()
{
return m_fRadius;
}
//----------------------------------------------------------------------------
inline const Vector3f& Bound::Center () const
{
return m_kCenter;
}
//----------------------------------------------------------------------------
inline const float& Bound::Radius () const
{
return m_fRadius;
}
//----------------------------------------------------------------------------
inline float& Bound::operator[] (int i) const
{
return ((float*)this)[i];
}
//----------------------------------------------------------------------------
inline Bound::operator float* ()
{
return (float*)this;
}
//----------------------------------------------------------------------------
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