📄 wmlmaterialstate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMATERIALSTATE_H
#define WMLMATERIALSTATE_H
#include "WmlColorRGB.h"
#include "WmlRenderState.h"
namespace Wml
{
WmlSmartPointer(MaterialState);
class WML_ITEM MaterialState : public RenderState
{
WmlDeclareDefaultState(MaterialState);
WmlDeclareRTTI;
WmlDeclareStream;
public:
MaterialState ();
virtual Type GetType () const;
ColorRGB& Emissive (); // default: ColorRGB(0,0,0)
ColorRGB& Ambient (); // default: ColorRGB(0.2,0.2,0.2)
ColorRGB& Diffuse (); // default: ColorRGB(0.8,0.8,0.8)
ColorRGB& Specular (); // default: ColorRGB(0,0,0)
float& Shininess (); // default: 0
float& Alpha (); // default: 1
protected:
ColorRGB m_kEmissive;
ColorRGB m_kAmbient;
ColorRGB m_kDiffuse;
ColorRGB m_kSpecular;
float m_fShininess;
float m_fAlpha;
};
WmlRegisterStream(MaterialState);
#include "WmlMaterialState.inl"
}
#endif
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