📄 wmlshadestate.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSHADESTATE_H
#define WMLSHADESTATE_H
#include "WmlRenderState.h"
namespace Wml
{
WmlSmartPointer(ShadeState);
class WML_ITEM ShadeState : public RenderState
{
WmlDeclareDefaultState(ShadeState);
WmlDeclareRTTI;
WmlDeclareStream;
public:
ShadeState ();
virtual Type GetType () const;
enum ShadeMode
{
SM_FLAT,
SM_SMOOTH,
SM_QUANTITY
};
ShadeMode& Shade (); // default: SM_SMOOTH
protected:
ShadeMode m_eShade;
};
WmlRegisterStream(ShadeState);
#include "WmlShadeState.inl"
}
#endif
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