wmldlodnode.inl
来自「3D Game Engine Design Source Code非常棒」· INL 代码 · 共 67 行
INL
67 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
inline Vector3f& DlodNode::ModelCenter ()
{
return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const Vector3f& DlodNode::ModelCenter () const
{
return m_kModelLodCenter;
}
//----------------------------------------------------------------------------
inline const Vector3f& DlodNode::WorldCenter () const
{
return m_kWorldLodCenter;
}
//----------------------------------------------------------------------------
inline float DlodNode::GetModelMinSqrDistance (int i) const
{
assert( i < GetQuantity() );
return m_afModelMinSqrDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetModelMaxSqrDistance (int i) const
{
assert( i < GetQuantity() );
return m_afModelMaxSqrDist[i];
}
//----------------------------------------------------------------------------
inline void DlodNode::GetModelSqrDistance (int i, float& rfMinSqrDist,
float& rfMaxSqrDist) const
{
assert( i < GetQuantity() );
rfMinSqrDist = m_afModelMinSqrDist[i];
rfMaxSqrDist = m_afModelMaxSqrDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetWorldMinSqrDistance (int i) const
{
assert( i < GetQuantity() );
return m_afWorldMinSqrDist[i];
}
//----------------------------------------------------------------------------
inline float DlodNode::GetWorldMaxSqrDistance (int i) const
{
assert( i < GetQuantity() );
return m_afWorldMaxSqrDist[i];
}
//----------------------------------------------------------------------------
inline void DlodNode::GetWorldSqrDistance (int i, float& rfMinSqrDist,
float& rfMaxSqrDist) const
{
assert( i < GetQuantity() );
rfMinSqrDist = m_afWorldMinSqrDist[i];
rfMaxSqrDist = m_afWorldMaxSqrDist[i];
}
//----------------------------------------------------------------------------
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