📄 wmlskincontroller.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlSkinController.h"
#include "WmlGeometry.h"
#include "WmlNode.h"
#include <string>
using namespace Wml;
using namespace std;
WmlImplementRTTI(SkinController,Controller);
WmlImplementStream(SkinController);
//----------------------------------------------------------------------------
SkinController::SkinController ()
{
m_iBoneQuantity = 0;
m_apkBone = NULL;
m_aiSkinVertexQuantity = NULL;
m_aakSkinVertex = NULL;
}
//----------------------------------------------------------------------------
SkinController::~SkinController ()
{
delete[] m_apkBone;
delete[] m_aiSkinVertexQuantity;
for (int i = 0; i < m_iBoneQuantity; i++)
delete[] m_aakSkinVertex[i];
delete[] m_aakSkinVertex;
}
//----------------------------------------------------------------------------
bool SkinController::Update (float)
{
// The skin vertices are calculated in the bone world coordinate system.
// The bone world coordinates already includes the world transform of the
// common parent, so the world transforms for the skin mesh should be
// the identity.
Geometry* pkGeom = (Geometry*) m_pkObject;
pkGeom->SetWorldTransformToIdentity();
if ( !Active() )
return true;
// set all vertices to the zero vector
Vector3f* akVertex = pkGeom->Vertices();
memset(akVertex,0,pkGeom->GetVertexQuantity()*sizeof(Vector3f));
// update dependent vertices for each bone
for (int i = 0; i < m_iBoneQuantity; i++)
{
Node* pkBone = m_apkBone[i];
Matrix3f kSRot = pkBone->WorldScale()*pkBone->WorldRotate();
int iVQuantity = m_aiSkinVertexQuantity[i];
SkinVertex* pkSV = m_aakSkinVertex[i];
for (int j = 0; j < iVQuantity; j++, pkSV++)
{
Vector3f kVTrn = kSRot*pkSV->m_kOffset + pkBone->WorldTranslate();
akVertex[pkSV->m_iIndex] += pkSV->m_fWeight*kVTrn;
}
}
// update vertex normals if the skin has them
if ( pkGeom->Normals() )
pkGeom->UpdateModelNormals();
pkGeom->UpdateModelBound();
// controller computes world transform
return true;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* SkinController::Factory (Stream& rkStream)
{
SkinController* pkObject = new SkinController;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void SkinController::Load (Stream& rkStream, Stream::Link* pkLink)
{
Controller::Load(rkStream,pkLink);
StreamRead(rkStream,m_iBoneQuantity);
m_apkBone = new Node*[m_iBoneQuantity];
StreamRead(rkStream,m_apkBone,m_iBoneQuantity);
int i;
for (i = 0; i < m_iBoneQuantity; i++)
pkLink->Add(m_apkBone[i]);
m_aiSkinVertexQuantity = new int[m_iBoneQuantity];
StreamRead(rkStream,m_aiSkinVertexQuantity,m_iBoneQuantity);
m_aakSkinVertex = new SkinVertex*[m_iBoneQuantity];
for (i = 0; i < m_iBoneQuantity; i++)
{
int iVQuantity = m_aiSkinVertexQuantity[i];
m_aakSkinVertex[i] = new SkinVertex[iVQuantity];
SkinVertex* pkSV = m_aakSkinVertex[i];
for (int j = 0; j < iVQuantity; j++, pkSV++)
{
StreamRead(rkStream,pkSV->m_iIndex);
StreamRead(rkStream,pkSV->m_fWeight);
StreamRead(rkStream,pkSV->m_kOffset);
}
}
}
//----------------------------------------------------------------------------
void SkinController::Link (Stream& rkStream, Stream::Link* pkLink)
{
Controller::Link(rkStream,pkLink);
for (int i = 0; i < m_iBoneQuantity; i++)
{
Object* pkLinkID = pkLink->GetLinkID();
m_apkBone[i] = (Node*)rkStream.GetFromMap(pkLinkID);
}
}
//----------------------------------------------------------------------------
bool SkinController::Register (Stream& rkStream)
{
if ( !Controller::Register(rkStream) )
return false;
for (int i = 0; i < m_iBoneQuantity; i++)
m_apkBone[i]->Register(rkStream);
return true;
}
//----------------------------------------------------------------------------
void SkinController::Save (Stream& rkStream)
{
Controller::Save(rkStream);
StreamWrite(rkStream,m_iBoneQuantity);
StreamWrite(rkStream,m_apkBone,m_iBoneQuantity);
StreamWrite(rkStream,m_aiSkinVertexQuantity,m_iBoneQuantity);
for (int i = 0; i < m_iBoneQuantity; i++)
{
int iVQuantity = m_aiSkinVertexQuantity[i];
SkinVertex* pkSV = m_aakSkinVertex[i];
for (int j = 0; j < iVQuantity; j++, pkSV++)
{
StreamWrite(rkStream,pkSV->m_iIndex);
StreamWrite(rkStream,pkSV->m_fWeight);
StreamWrite(rkStream,pkSV->m_kOffset);
}
}
}
//----------------------------------------------------------------------------
StringTree* SkinController::SaveStrings ()
{
// TO DO. Finish implementation.
StringTree* pkTree = new StringTree(2,0,2,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetString(1,MakeString("bone quantity = ",m_iBoneQuantity));
// children
pkTree->SetChild(0,Controller::SaveStrings());
StringTree* pkAttrTree = new StringTree(m_iBoneQuantity+1,0,0,0);
pkTree->SetChild(1,pkAttrTree);
pkAttrTree->SetString(0,MakeString("bones"));
for (int i = 0; i < m_iBoneQuantity; i++)
{
char acSubfield[256];
string kField;
// bone name (if known) or pointer
if ( m_apkBone[i]->GetName() )
{
kField.append("<");
kField.append(m_apkBone[i]->GetName());
kField.append(">");
}
else
{
sprintf(acSubfield,"%p",m_apkBone[i]);
kField.append(acSubfield);
}
// count of vertices affected by bone
sprintf(acSubfield," (vertices influenced = %d)",
m_aiSkinVertexQuantity[i]);
kField.append(acSubfield);
// make a copy of the field to attach to the attribute tree
char* acField = new char[strlen(kField.c_str())+1];
strcpy(acField,kField.c_str());
pkAttrTree->SetString(i+1,acField);
}
return pkTree;
}
//----------------------------------------------------------------------------
int SkinController::GetMemoryUsed () const
{
int iBaseSize = sizeof(SkinController) - sizeof(Controller);
int iDynaSize = m_iBoneQuantity*(sizeof(m_apkBone[0]) +
sizeof(m_aiSkinVertexQuantity[0]));
for (int i = 0; i < m_iBoneQuantity; i++)
{
iDynaSize += m_iBoneQuantity*m_aiSkinVertexQuantity[i]*
sizeof(SkinVertex);
}
int iTotalSize = iBaseSize + iDynaSize + Controller::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int SkinController::GetDiskUsed () const
{
int iSize = Controller::GetDiskUsed() +
sizeof(m_iBoneQuantity) +
m_iBoneQuantity*sizeof(m_apkBone[0]) +
m_iBoneQuantity*sizeof(m_aiSkinVertexQuantity[0]);
for (int i = 0; i < m_iBoneQuantity; i++)
{
int iVQuantity = m_aiSkinVertexQuantity[i];
SkinVertex* pkSV = m_aakSkinVertex[i];
for (int j = 0; j < iVQuantity; j++, pkSV++)
{
iSize += sizeof(pkSV->m_iIndex);
iSize += sizeof(pkSV->m_fWeight);
iSize += sizeof(pkSV->m_kOffset);
}
}
return iSize;
}
//----------------------------------------------------------------------------
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