📄 wmlikgoal.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLIKGOAL_H
#define WMLIKGOAL_H
#include "WmlObject.h"
#include "WmlVector3.h"
namespace Wml
{
class Spatial;
class WML_ITEM IKGoal : public Object
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
IKGoal (Spatial* pkTarget, Spatial* pkEffector, float fWeight);
Spatial*& Target ();
Spatial*& Effector ();
float& Weight ();
Vector3f GetPosition () const;
Vector3f GetEffectorPosition () const;
float GetNorm () const;
protected:
IKGoal ();
Spatial* m_pkTarget;
Spatial* m_pkEffector;
float m_fWeight;
};
WmlSmartPointer(IKGoal);
WmlRegisterStream(IKGoal);
#include "WmlIKGoal.inl"
}
#endif
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