📄 wmllightnode.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlLightNode.h"
#include "WmlDirectionalLight.h"
#include "WmlPointLight.h"
#include "WmlSpotLight.h"
using namespace Wml;
WmlImplementRTTI(LightNode,Node);
WmlImplementStream(LightNode);
//----------------------------------------------------------------------------
LightNode::LightNode (Light* pkLight, int iQuantity, int iGrowBy)
:
Node(iQuantity,iGrowBy),
m_spkLight(pkLight)
{
}
//----------------------------------------------------------------------------
void LightNode::UpdateWorldData (float fAppTime)
{
Node::UpdateWorldData(fAppTime);
if ( m_spkLight )
{
switch ( m_spkLight->GetType() )
{
case Light::LT_DIRECTIONAL:
{
DirectionalLight* pkDLight =
WmlStaticCast(DirectionalLight,m_spkLight);
pkDLight->Direction() = m_kWorldRotate.GetColumn(2);
break;
}
case Light::LT_POINT:
{
PointLight* pkPLight = WmlStaticCast(PointLight,m_spkLight);
pkPLight->Location() = m_kWorldTranslate;
break;
}
case Light::LT_SPOT:
{
SpotLight* pkSLight = WmlStaticCast(SpotLight,m_spkLight);
pkSLight->Location() = m_kWorldTranslate;
pkSLight->Direction() = m_kWorldRotate.GetColumn(2);
break;
}
default: // Light::LT_AMBIENT, Light::LT_QUANTITY
break;
}
}
}
//----------------------------------------------------------------------------
Object* LightNode::GetObjectByName (const char* acName)
{
Object* pkFound = Node::GetObjectByName(acName);
if ( pkFound )
return pkFound;
if ( m_spkLight )
{
pkFound = m_spkLight->GetObjectByName(acName);
if ( pkFound )
return pkFound;
}
return NULL;
}
//----------------------------------------------------------------------------
void LightNode::GetAllObjectsByName (const char* acName,
std::vector<Object*>& rkObjects)
{
Node::GetAllObjectsByName(acName,rkObjects);
if ( m_spkLight )
m_spkLight->GetAllObjectsByName(acName,rkObjects);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* LightNode::Factory (Stream& rkStream)
{
LightNode* pkObject = new LightNode;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void LightNode::Load (Stream& rkStream, Stream::Link* pkLink)
{
Node::Load(rkStream,pkLink);
// link data
Light* pkLight;
StreamRead(rkStream,pkLight);
pkLink->Add(pkLight);
}
//----------------------------------------------------------------------------
void LightNode::Link (Stream& rkStream, Stream::Link* pkLink)
{
Node::Link(rkStream,pkLink);
Object* pkLinkID = pkLink->GetLinkID();
m_spkLight = (Light*)rkStream.GetFromMap(pkLinkID);
}
//----------------------------------------------------------------------------
bool LightNode::Register (Stream& rkStream)
{
if ( !Node::Register(rkStream) )
return false;
if ( m_spkLight )
m_spkLight->Register(rkStream);
return true;
}
//----------------------------------------------------------------------------
void LightNode::Save (Stream& rkStream)
{
Node::Save(rkStream);
// link data
StreamWrite(rkStream,m_spkLight);
}
//----------------------------------------------------------------------------
StringTree* LightNode::SaveStrings ()
{
int iCQuantity = ( m_spkLight ? 2 : 1 );
StringTree* pkTree = new StringTree(1,0,iCQuantity,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
// children
pkTree->SetChild(0,Spatial::SaveStrings());
if ( m_spkLight )
pkTree->SetChild(1,m_spkLight->SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int LightNode::GetMemoryUsed () const
{
int iBaseSize = sizeof(LightNode) - sizeof(Node);
int iTotalSize = iBaseSize + Node::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int LightNode::GetDiskUsed () const
{
return Node::GetDiskUsed() +
sizeof(m_spkLight);
}
//----------------------------------------------------------------------------
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