📄 wmlikcontroller.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLIKCONTROLLER_H
#define WMLIKCONTROLLER_H
#include "WmlController.h"
#include "WmlVector3.h"
namespace Wml
{
class IKJoint;
class IKGoal;
class Spatial;
class WML_ITEM IKController : public Controller
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
enum ProcessOrder
{
PO_END_TO_ROOT,
PO_ROOT_TO_END
};
IKController (int iJointQuantity, IKJoint** apkJoint, int iGoalQuantity,
IKGoal** apkGoal, int iIterations = 128,
ProcessOrder eOrder = PO_END_TO_ROOT);
virtual ~IKController ();
virtual bool Update (float fAppTime);
int& JointQuantity ();
IKJoint**& Joints ();
int& GoalQuantity ();
IKGoal**& Goals ();
int& Iterations (); // default = 16
ProcessOrder& Order ();
protected:
IKController ();
int m_iJointQuantity;
IKJoint** m_apkJoint;
int m_iGoalQuantity;
IKGoal** m_apkGoal;
int m_iIterations;
ProcessOrder m_eOrder;
};
WmlSmartPointer(IKController);
WmlRegisterStream(IKController);
#include "WmlIKController.inl"
}
#endif
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