wmlfogstate.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 70 行
H
70 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLFOGSTATE_H
#define WMLFOGSTATE_H
#include "WmlColorRGB.h"
#include "WmlRenderState.h"
namespace Wml
{
WmlSmartPointer(FogState);
class WML_ITEM FogState : public RenderState
{
WmlDeclareDefaultState(FogState);
WmlDeclareRTTI;
WmlDeclareStream;
public:
FogState ();
virtual Type GetType () const;
enum DensityFunction
{
DF_LINEAR,
DF_EXP,
DF_EXPSQR,
DF_QUANTITY
};
DensityFunction& DFunction ();
enum ApplyFunction
{
AF_PER_VERTEX,
AF_PER_PIXEL,
AF_QUANTITY
};
bool& Enabled (); // default: false
float& Start (); // default: 0
float& End (); // default: 1
float& Density (); // default: 1
ColorRGB& Color (); // default: ColorRGB(0,0,0)
ApplyFunction& AFunction (); // default: AF_PER_VERTEX
protected:
bool m_bEnabled;
float m_fStart, m_fEnd, m_fDensity;
ColorRGB m_kColor;
DensityFunction m_eDFunction;
ApplyFunction m_eAFunction;
};
WmlRegisterStream(FogState);
#include "WmlFogState.inl"
}
#endif
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