wmlterrainvertex.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 40 行
H
40 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTERRAINVERTEX_H
#define WMLTERRAINVERTEX_H
#include "WmlSystem.h"
namespace Wml
{
class WML_ITEM TerrainVertex
{
public:
TerrainVertex ();
void SetDependent (int i, TerrainVertex* pkDependent);
TerrainVertex* GetDependent (int i);
bool GetEnabled () const;
void Enable ();
void Disable ();
protected:
TerrainVertex* m_akDependent[2];
bool m_bEnabled;
};
#include "WmlTerrainVertex.inl"
}
#endif
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