📄 wmlbeziercylinder.h
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBEZIERCYLINDER_H
#define WMLBEZIERCYLINDER_H
#include "WmlBezierPatch.h"
namespace Wml
{
class WML_ITEM BezierCylinder : public BezierPatch
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
virtual PatchType GetType () const { return PT_CYLINDER; }
// The 'level' parameter in the tessellation controls the number of
// subdivisions of the boundary curves. The 'cylinder level' parameter
// controls the number of subdivisions of the cylinder edges (default
// value is 0).
int& CylinderLevel ();
// number of vertices/triangles generated by tessellation at given level
virtual int GetVerticesPerPatch (int iLevel) const;
virtual int GetTrianglesPerPatch (int iLevel) const;
protected:
// Construction. BezierCylinder accepts responsibility for deleting
// the input array. The control point indices for the two boundary
// curves are stored in the input array.
BezierCylinder (int iDegree, int iIndexQuantity, int* aiIndex);
BezierCylinder ();
// tessellation
void GenerateConnectivity (int iLevel, TriMesh* pkMesh,
int& riTriangleStart);
int m_iCylinderLevel;
};
WmlSmartPointer(BezierCylinder);
WmlRegisterStream(BezierCylinder);
#include "WmlBezierCylinder.inl"
}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -