📄 wmlterrainvertex.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlTerrainVertex.h"
using namespace Wml;
//----------------------------------------------------------------------------
TerrainVertex::TerrainVertex ()
{
m_akDependent[0] = NULL;
m_akDependent[1] = NULL;
m_bEnabled = false;
}
//----------------------------------------------------------------------------
void TerrainVertex::Enable ()
{
m_bEnabled = true;
if ( m_akDependent[0] )
{
if ( !m_akDependent[0]->m_bEnabled )
m_akDependent[0]->Enable();
}
if ( m_akDependent[1] )
{
if ( !m_akDependent[1]->m_bEnabled )
m_akDependent[1]->Enable();
}
}
//----------------------------------------------------------------------------
void TerrainVertex::Disable ()
{
m_bEnabled = false;
if ( m_akDependent[0] )
{
if ( m_akDependent[0]->m_bEnabled )
m_akDependent[0]->Disable();
}
if ( m_akDependent[1] )
{
if ( m_akDependent[1]->m_bEnabled )
m_akDependent[1]->Disable();
}
}
//----------------------------------------------------------------------------
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