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📄 wmlboundingvolumetree.inl

📁 3D Game Engine Design Source Code非常棒
💻 INL
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

//----------------------------------------------------------------------------
inline const BoundingVolume* BoundingVolumeTree::GetModelBound () const
{
    return m_pkModelBound;
}
//----------------------------------------------------------------------------
inline int BoundingVolumeTree::GetTriangleQuantity () const
{
    return m_iTriangleQuantity;
}
//----------------------------------------------------------------------------
inline int BoundingVolumeTree::GetTriangle (int i) const
{
    return m_aiTriangle[i];
}
//----------------------------------------------------------------------------
inline const int* BoundingVolumeTree::GetTriangles () const
{
    return m_aiTriangle;
}
//----------------------------------------------------------------------------
inline BoundingVolumeTree* BoundingVolumeTree::GetLChild ()
{
    return m_pkLChild;
}
//----------------------------------------------------------------------------
inline BoundingVolumeTree* BoundingVolumeTree::GetRChild ()
{
    return m_pkRChild;
}
//----------------------------------------------------------------------------
inline bool BoundingVolumeTree::IsInteriorNode () const
{
    return m_pkLChild || m_pkRChild;
}
//----------------------------------------------------------------------------
inline bool BoundingVolumeTree::IsLeafNode () const
{
    return !m_pkLChild && !m_pkRChild;
}
//----------------------------------------------------------------------------

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