📄 wmlrendererfont.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLRENDERERFONT_H
#define WMLRENDERERFONT_H
#include "WmlColorRGB.h"
#include <string>
namespace Wml
{
class WML_ITEM RendererFont
{
public:
RendererFont ();
RendererFont& operator= (const RendererFont& rkFont);
std::string& Face ();
const std::string& Face () const;
int& Size ();
int Size() const;
bool& Bold ();
bool Bold () const;
bool& Italic ();
bool Italic () const;
ColorRGB& Color ();
const ColorRGB& Color () const;
int GetID () const;
protected:
std::string m_kStrFace;
int m_iSize;
bool m_bBold;
bool m_bItalic;
ColorRGB m_kColor;
int m_iID;
static int ms_iNextID;
};
}
#endif
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