wmlconvexregion.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 78 行
H
78 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONVEXREGION_H
#define WMLCONVEXREGION_H
#include "WmlBspNode.h"
namespace Wml
{
class Portal;
class WML_ITEM ConvexRegion : public BspNode
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
// Construction and destruction. ConvexRegion accepts responsibility
// for deleting the input array.
ConvexRegion (int iPortalQuantity, Portal** apkPortal,
Spatial* pkRepresentation);
virtual ~ConvexRegion ();
// The left and right children of ConvexRegion must be null. The
// middle child is where the representation of the region is stored.
// This can be an arbitrary subgraph, not just drawable geometry.
SpatialPtr AttachRepresentation (Spatial* pkRepresentation);
SpatialPtr DetachRepresentation ();
SpatialPtr GetRepresentation ();
// portal access
int GetPortalQuantity () const;
Portal* GetPortal (int i) const;
virtual Object* GetObjectByName (const char* acName);
virtual void GetAllObjectsByName (const char* acName,
std::vector<Object*>& rkObjects);
protected:
// streaming
ConvexRegion ();
// geometric updates
virtual void UpdateWorldData (float fAppTime);
// Drawing. ConvexRegionManager starts the region graph traversal
// with the region containing the eye point. Portal continues the
// traversal.
friend class ConvexRegionManager;
friend class Portal;
virtual void Draw (Renderer& rkRenderer);
// portals of the region (these are not set up to be shared)
int m_iPortalQuantity;
Portal** m_apkPortal;
// for region graph traversal
bool m_bVisited;
};
WmlSmartPointer(ConvexRegion);
WmlRegisterStream(ConvexRegion);
#include "WmlConvexRegion.inl"
}
#endif
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