📄 wmlstandardmesh.h
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSTANDARDMESH_H
#define WMLSTANDARDMESH_H
#include "WmlTriMesh.h"
namespace Wml
{
// If the input mesh is null, a new mesh is created and returned. If the
// input mesh is non-null, the mesh is reconstructed.
WML_ITEM void CreateRectangleMesh (TriMesh*& rpkMesh,
const Vector3f& rkCenter, const Vector3f& rkU, const Vector3f& rkV,
const Vector3f& rkAxis, float fUExtent, float fVExtent,
bool bWantNormals, bool bWantColors, bool bWantUVs);
WML_ITEM void CreateDiskMesh (TriMesh*& rpkMesh, int iShellSamples,
int iRadialSamples, const Vector3f& rkCenter, float fRadius,
const Vector3f& rkU, const Vector3f& rkV, const Vector3f& rkAxis,
bool bWantNormals, bool bWantColors, bool bWantUVs);
WML_ITEM void CreateBoxMesh (TriMesh*& rpkMesh, const Vector3f& rkCenter,
const Vector3f& rkU, const Vector3f& rkV, const Vector3f& rkW,
float fUExtent, float fVExtent, float fWExtent, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateCylinderMesh (TriMesh*& rpkMesh, int iAxisSamples,
int iRadialSamples, const Vector3f& rkCenter, const Vector3f& rkU,
const Vector3f& rkV, const Vector3f& rkAxis, float fRadius, float fHeight,
bool bWantNormals, bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateSphereMesh (TriMesh*& rpkMesh, int iZSamples,
int iRadialSamples, const Vector3f& rkCenter, float fRadius,
const Vector3f& rkU, const Vector3f& rkV, const Vector3f& rkAxis,
bool bWantNormals, bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateTorusMesh (TriMesh*& rpkMesh, int iCircleSamples,
int iRadialSamples, const Vector3f& rkCenter, const Vector3f& rkU,
const Vector3f& rkV, const Vector3f& rkAxis, float fOuterRadius,
float fInnerRadius, bool bWantNormals, bool bWantColors, bool bWantUVs,
bool bOutsideView);
// Platonic solids
WML_ITEM void CreateTetrahedronMesh (TriMesh*& rpkMesh, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateHexahedronMesh (TriMesh*& rpkMesh, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateOctahedronMesh (TriMesh*& rpkMesh, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateDodecahedronMesh (TriMesh*& rpkMesh, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
WML_ITEM void CreateIcosahedronMesh (TriMesh*& rpkMesh, bool bWantNormals,
bool bWantColors, bool bWantUVs, bool bOutsideView);
}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -