📄 wmlpixelshader.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLPIXELSHADER_H
#define WMLPIXELSHADER_H
#include "WmlShader.h"
namespace Wml
{
class WML_ITEM PixelShader : public Shader
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
PixelShader (ShaderConstants* pkConstTemplate);
// returns NULL if invalid or non-existant file
static PixelShader* Load (const char* acFilename);
virtual ~PixelShader ();
virtual Shader::ShaderType GetType () const;
virtual void Write (const char* acFilename);
protected:
// internal constructor for load function
PixelShader ();
};
#include "WmlPixelShader.inl"
WmlSmartPointer(PixelShader);
WmlRegisterStream(PixelShader);
}
#endif
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