📄 wmlpointlight.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlMatrix3.h"
#include "WmlPointLight.h"
using namespace Wml;
WmlImplementRTTI(PointLight,Light);
WmlImplementStream(PointLight);
//----------------------------------------------------------------------------
PointLight::PointLight ()
:
m_kLocation(Vector3f::ZERO)
{
}
//----------------------------------------------------------------------------
void PointLight::ComputeDiffuse (const Matrix3f& rkWorldRotate,
const Vector3f& rkWorldTranslate, float fWorldScale,
const Vector3f* akVertex, const Vector3f* akNormal, int iQuantity,
const bool* abVisible, ColorRGB* akDiffuse)
{
// transform light position to model space of old mesh
float fInvWScale = 1.0f/fWorldScale;
Vector3f kDiff = m_kLocation - rkWorldTranslate;
Vector3f kModelPos = (kDiff*rkWorldRotate)*fInvWScale;
// adjust diffuse color by light intensity
ColorRGB kAdjDiffuse = m_fIntensity*m_kDiffuse;
for (int i = 0; i < iQuantity; i++)
{
if ( abVisible[i] )
{
kDiff = kModelPos - akVertex[i];
float fDot = kDiff.Dot(akNormal[i]);
if ( fDot > 0.0f )
{
fDot /= kDiff.Length();
akDiffuse[i] += fDot*kAdjDiffuse;
}
}
}
}
//----------------------------------------------------------------------------
void PointLight::ComputeSpecular (const Matrix3f& rkWorldRotate,
const Vector3f& rkWorldTranslate, float fWorldScale,
const Vector3f* akVertex, const Vector3f* akNormal, int iQuantity,
const bool* abVisible, const Vector3f& rkCameraModelLocation,
ColorRGB* akSpecular)
{
// transform light position to model space of old mesh
float fInvWScale = 1.0f/fWorldScale;
Vector3f kDiff = m_kLocation - rkWorldTranslate;
Vector3f kModelPos = (kDiff*rkWorldRotate)*fInvWScale;
// adjust specular color by light intensity
ColorRGB kAdjSpecular = m_fIntensity*m_kSpecular;
for (int i = 0; i < iQuantity; i++)
{
if ( abVisible[i] )
{
kDiff = kModelPos - akVertex[i];
float fDot = kDiff.Dot(akNormal[i]);
Vector3f kReflect = (2.0f*fDot)*akNormal[i] - kDiff;
Vector3f kViewDir = rkCameraModelLocation - akVertex[i];
fDot = kViewDir.Dot(kReflect);
if ( fDot > 0.0f )
{
float fVSL = kViewDir.Dot(kViewDir);
float fRSL = kReflect.Dot(kReflect);
float fDenom = Mathf::Sqrt(fVSL*fRSL);
akSpecular[i] += (fDot/fDenom)*kAdjSpecular;
}
}
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* PointLight::Factory (Stream& rkStream)
{
PointLight* pkObject = new PointLight;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void PointLight::Load (Stream& rkStream, Stream::Link* pkLink)
{
Light::Load(rkStream,pkLink);
// native data
StreamRead(rkStream,m_kLocation);
}
//----------------------------------------------------------------------------
void PointLight::Link (Stream& rkStream, Stream::Link* pkLink)
{
Light::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool PointLight::Register (Stream& rkStream)
{
return Light::Register(rkStream);
}
//----------------------------------------------------------------------------
void PointLight::Save (Stream& rkStream)
{
Light::Save(rkStream);
// native data
StreamWrite(rkStream,m_kLocation);
}
//----------------------------------------------------------------------------
StringTree* PointLight::SaveStrings ()
{
StringTree* pkTree = new StringTree(2,0,1,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetString(1,MakeString("location =",m_kLocation));
// children
pkTree->SetChild(0,Light::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int PointLight::GetMemoryUsed () const
{
int iBaseSize = sizeof(PointLight) - sizeof(Light);
int iTotalSize = iBaseSize + Light::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int PointLight::GetDiskUsed () const
{
return Light::GetDiskUsed() +
sizeof(m_kLocation);
}
//----------------------------------------------------------------------------
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