📄 wmlclodmesh.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlClodMesh.h"
#include "WmlCreateClodMesh.h"
#include "WmlRenderer.h"
using namespace Wml;
WmlImplementRTTI(ClodMesh,TriMesh);
WmlImplementStream(ClodMesh);
//----------------------------------------------------------------------------
ClodMesh::ClodMesh (int iVertexQuantity, Vector3f* akVertex,
Vector3f* akNormal, ColorRGB* akColor, Vector2f* akTexture,
int iTriangleQuantity, int* aiConnect, int iRecordQuantity,
CollapseRecord* akRecord)
:
TriMesh(iVertexQuantity,akVertex,akNormal,akColor,akTexture,
iTriangleQuantity,aiConnect)
{
m_iTargetRecord = 0;
m_iCurrentRecord = 0;
if ( iRecordQuantity > 0 )
{
m_iRecordQuantity = iRecordQuantity;
m_akRecord = akRecord;
}
else
{
CreateClodMesh(iVertexQuantity,akVertex,akNormal,akColor,akTexture,
iTriangleQuantity,aiConnect,m_iRecordQuantity,m_akRecord);
}
UpdateModelBound();
}
//----------------------------------------------------------------------------
ClodMesh::ClodMesh ()
{
m_iTargetRecord = 0;
m_iCurrentRecord = 0;
m_iRecordQuantity = 0;
m_akRecord = NULL;
}
//----------------------------------------------------------------------------
ClodMesh::~ClodMesh ()
{
delete[] m_akRecord;
}
//----------------------------------------------------------------------------
void ClodMesh::SelectLevelOfDetail ()
{
// Get target record. The virtual function may be overridden by a derived
// class to obtain a desired automated change in the target.
int iTargetRecord = GetAutomatedTargetRecord();
// collapse mesh (if necessary)
int i, iC;
while ( m_iCurrentRecord < iTargetRecord )
{
m_iCurrentRecord++;
// replace indices in connectivity array
CollapseRecord& rkRecord = m_akRecord[m_iCurrentRecord];
for (i = 0; i < rkRecord.m_iIQuantity; i++)
{
iC = rkRecord.m_aiIndex[i];
assert( m_aiConnect[iC] == rkRecord.m_iVThrow );
m_aiConnect[iC] = rkRecord.m_iVKeep;
}
// reduce vertex count (vertices are properly ordered)
m_iVertexQuantity = rkRecord.m_iVQuantity;
// reduce triangle count (triangles are properly ordered)
m_iTriangleQuantity = rkRecord.m_iTQuantity;
}
// expand mesh (if necessary)
while ( m_iCurrentRecord > iTargetRecord )
{
// restore indices in connectivity array
CollapseRecord& rkRecord = m_akRecord[m_iCurrentRecord];
for (i = 0; i < rkRecord.m_iIQuantity; i++)
{
iC = rkRecord.m_aiIndex[i];
assert( m_aiConnect[iC] == rkRecord.m_iVKeep );
m_aiConnect[iC] = rkRecord.m_iVThrow;
}
m_iCurrentRecord--;
CollapseRecord& rkPrevRecord = m_akRecord[m_iCurrentRecord];
// increase vertex count (vertices are properly ordered)
m_iVertexQuantity = rkPrevRecord.m_iVQuantity;
// increase triangle count (triangles are properly ordered)
m_iTriangleQuantity = rkPrevRecord.m_iTQuantity;
}
}
//----------------------------------------------------------------------------
void ClodMesh::Draw (Renderer& rkRenderer)
{
SelectLevelOfDetail();
TriMesh::Draw(rkRenderer);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* ClodMesh::Factory (Stream& rkStream)
{
ClodMesh* pkObject = new ClodMesh;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void ClodMesh::Load (Stream& rkStream, Stream::Link* pkLink)
{
TriMesh::Load(rkStream,pkLink);
// native data
StreamRead(rkStream,m_iCurrentRecord);
StreamRead(rkStream,m_iTargetRecord);
StreamRead(rkStream,m_iRecordQuantity);
if ( m_iRecordQuantity )
{
m_akRecord = new CollapseRecord[m_iRecordQuantity];
for (int i = 0; i < m_iRecordQuantity; i++)
m_akRecord[i].Read(rkStream);
}
else
{
m_akRecord = NULL;
}
}
//----------------------------------------------------------------------------
void ClodMesh::Link (Stream& rkStream, Stream::Link* pkLink)
{
TriMesh::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool ClodMesh::Register (Stream& rkStream)
{
return TriMesh::Register(rkStream);
}
//----------------------------------------------------------------------------
void ClodMesh::Save (Stream& rkStream)
{
TriMesh::Save(rkStream);
// native data
StreamWrite(rkStream,m_iCurrentRecord);
StreamWrite(rkStream,m_iTargetRecord);
StreamWrite(rkStream,m_iRecordQuantity);
for (int i = 0; i < m_iRecordQuantity; i++)
m_akRecord[i].Write(rkStream);
}
//----------------------------------------------------------------------------
StringTree* ClodMesh::SaveStrings ()
{
// TO DO. Finish implementation.
StringTree* pkTree = new StringTree(1,0,1,0);
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetChild(0,TriMesh::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int ClodMesh::GetMemoryUsed () const
{
int iBaseSize = sizeof(ClodMesh) - sizeof(TriMesh);
int iDynaSize = 0;
for (int i = 0; i < m_iRecordQuantity; i++)
iDynaSize += m_akRecord[i].GetMemoryUsed();
int iTotalSize = iBaseSize + iDynaSize + TriMesh::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int ClodMesh::GetDiskUsed () const
{
int iSize = TriMesh::GetDiskUsed() +
sizeof(m_iCurrentRecord) +
sizeof(m_iTargetRecord) +
sizeof(m_iRecordQuantity);
for (int i = 0; i < m_iRecordQuantity; i++)
iSize += m_akRecord[i].GetDiskUsed();
return iSize;
}
//----------------------------------------------------------------------------
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