📄 wmlglossmap.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlRenderer.h"
#include "WmlGlossMap.h"
using namespace Wml;
WmlImplementRTTI(GlossMap,Node);
WmlImplementStream(GlossMap);
//----------------------------------------------------------------------------
GlossMap::GlossMap (Node* pkObjects, Texture* pkTexture, int iTexUnit)
:
m_spkObjects(pkObjects)
{
assert( pkObjects );
assert( iTexUnit < TextureState::MAX_TEXTURES );
m_iTexUnit = iTexUnit;
// Save the cull state of the objects. These objects will be force-culled
// by 'this' to make sure they are not drawn by the regular traversal.
m_bForceCullObjects = pkObjects->ForceCull();
pkObjects->ForceCull() = true;
// create texture state
m_spkTextureState = new TextureState;
m_spkTextureState->Set(iTexUnit,pkTexture);
// create alpha blending state
m_spkAlphaState = new AlphaState;
m_spkAlphaState->BlendEnabled() = true;
m_spkAlphaState->TestEnabled() = false;
m_spkAlphaState->SrcBlend() = AlphaState::SBF_ONE;
m_spkAlphaState->DstBlend() = AlphaState::DBF_SRC_ALPHA;
}
//----------------------------------------------------------------------------
GlossMap::GlossMap ()
{
m_iTexUnit = 0;
m_bForceCullObjects = false;
}
//----------------------------------------------------------------------------
GlossMap::~GlossMap()
{
// restore the cull state
m_spkObjects->ForceCull() = m_bForceCullObjects;
// release the render effect objects
m_spkObjects = NULL;
m_spkTextureState = NULL;
m_spkAlphaState = NULL;
}
//----------------------------------------------------------------------------
void GlossMap::UpdateWorldBound()
{
m_kWorldBound = m_spkObjects->WorldBound();
}
//----------------------------------------------------------------------------
void GlossMap::Draw (Renderer& rkRenderer)
{
m_spkObjects->ForceCull() = m_bForceCullObjects;
rkRenderer.Draw(*this);
m_spkObjects->ForceCull() = true;
}
//----------------------------------------------------------------------------
Object* GlossMap::GetObjectByName (const char* acName)
{
Object* pkFound = Node::GetObjectByName(acName);
if ( pkFound )
return pkFound;
// The subtree m_spkObjects is not searched to avoid the possibility of
// infinite recursion.
if ( m_spkTextureState )
{
pkFound = m_spkTextureState->GetObjectByName(acName);
if ( pkFound )
return pkFound;
}
if ( m_spkAlphaState )
{
pkFound = m_spkAlphaState->GetObjectByName(acName);
if ( pkFound )
return pkFound;
}
return NULL;
}
//----------------------------------------------------------------------------
void GlossMap::GetAllObjectsByName (const char* acName,
std::vector<Object*>& rkObjects)
{
Node::GetAllObjectsByName(acName,rkObjects);
// The subtree m_spkObjects is not searched to avoid the possibility of
// infinite recursion.
if ( m_spkTextureState )
m_spkTextureState->GetAllObjectsByName(acName,rkObjects);
if ( m_spkAlphaState )
m_spkAlphaState->GetAllObjectsByName(acName,rkObjects);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* GlossMap::Factory (Stream& rkStream)
{
GlossMap* pkObject = new GlossMap;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void GlossMap::Load (Stream& rkStream, Stream::Link* pkLink)
{
Node::Load(rkStream,pkLink);
// native data
StreamRead(rkStream,m_iTexUnit);
// link data (objects, texture state, alpha state, in that order)
Spatial* pkChild;
StreamRead(rkStream,pkChild);
pkLink->Add(pkChild);
StreamRead(rkStream,pkChild);
pkLink->Add(pkChild);
StreamRead(rkStream,pkChild);
pkLink->Add(pkChild);
}
//----------------------------------------------------------------------------
void GlossMap::Link (Stream& rkStream, Stream::Link* pkLink)
{
Node::Link(rkStream,pkLink);
Object* pkLinkID = pkLink->GetLinkID();
m_spkObjects = (Node*)rkStream.GetFromMap(pkLinkID);
pkLinkID = pkLink->GetLinkID();
m_spkTextureState = (TextureState*)rkStream.GetFromMap(pkLinkID);
pkLinkID = pkLink->GetLinkID();
m_spkAlphaState = (AlphaState*)rkStream.GetFromMap(pkLinkID);
// initialize the cull status for correct toggling during rendering
m_bForceCullObjects = m_spkObjects->ForceCull();
m_spkObjects->ForceCull() = true;
}
//----------------------------------------------------------------------------
bool GlossMap::Register (Stream& rkStream)
{
if ( !Node::Register(rkStream) )
return false;
if ( m_spkObjects )
m_spkObjects->Register(rkStream);
if ( m_spkTextureState )
m_spkTextureState->Register(rkStream);
if ( m_spkAlphaState )
m_spkAlphaState->Register(rkStream);
return true;
}
//----------------------------------------------------------------------------
void GlossMap::Save (Stream& rkStream)
{
Node::Save(rkStream);
// native data
StreamWrite(rkStream,m_iTexUnit);
// link data
StreamWrite(rkStream,m_spkObjects);
StreamWrite(rkStream,m_spkTextureState);
StreamWrite(rkStream,m_spkAlphaState);
}
//----------------------------------------------------------------------------
StringTree* GlossMap::SaveStrings ()
{
int iCQuantity = 1;
if ( m_spkObjects )
iCQuantity++;
if ( m_spkTextureState )
iCQuantity++;
if ( m_spkAlphaState )
iCQuantity++;
StringTree* pkTree = new StringTree(2,0,iCQuantity,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetString(1,MakeString("texture unit =",m_iTexUnit));
// children
pkTree->SetChild(0,Node::SaveStrings());
int iSlot = 1;
if ( m_spkObjects )
pkTree->SetChild(iSlot++,m_spkObjects->SaveStrings());
if ( m_spkTextureState )
pkTree->SetChild(iSlot++,m_spkTextureState->SaveStrings());
if ( m_spkAlphaState )
pkTree->SetChild(iSlot++,m_spkAlphaState->SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int GlossMap::GetMemoryUsed () const
{
int iBaseSize = sizeof(GlossMap) - sizeof(Node);
int iTotalSize = iBaseSize + Node::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int GlossMap::GetDiskUsed () const
{
return Node::GetDiskUsed() +
sizeof(m_iTexUnit) +
sizeof(m_spkObjects) +
sizeof(m_spkTextureState) +
sizeof(m_spkAlphaState);
}
//----------------------------------------------------------------------------
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