📄 wmlcolorrgb.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCOLORRGB_H
#define WMLCOLORRGB_H
#include "WmlSystem.h"
namespace Wml
{
class WML_ITEM ColorRGB
{
public:
// construction (components in range [0,1])
ColorRGB ();
ColorRGB (float fR, float fG, float fB);
ColorRGB (const ColorRGB& rkColor);
// color channels
float r, g, b;
// access color C as C[0] = C.r, C[1] = C.g, C[2] = C.r
//
// WARNING. These member functions rely on
// (1) ColorRGB not having virtual functions
// (2) the data packed in a 3*sizeof(float) memory block
float& operator[] (int i) const;
operator float* ();
void Clamp ();
void ScaleByMax ();
ColorRGB& operator= (const ColorRGB& rkColor);
bool operator== (const ColorRGB& rkColor) const;
bool operator!= (const ColorRGB& rkColor) const;
ColorRGB operator+ (const ColorRGB& rkColor) const;
ColorRGB operator- (const ColorRGB& rkColor) const;
ColorRGB operator* (const ColorRGB& rkColor) const;
ColorRGB operator/ (const ColorRGB& rkColor) const;
ColorRGB operator- () const;
WML_ITEM friend ColorRGB operator* (float fScalar,
const ColorRGB& rkColor);
ColorRGB& operator+= (const ColorRGB& rkColor);
ColorRGB& operator-= (const ColorRGB& rkColor);
ColorRGB& operator*= (const ColorRGB& rkColor);
ColorRGB& operator/= (const ColorRGB& rkColor);
static const ColorRGB BLACK; // = (0,0,0)
static const ColorRGB WHITE; // = (1,1,1)
};
#include "WmlColorRGB.inl"
}
#endif
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