📄 wmldirectionallight.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDIRECTIONALLIGHT_H
#define WMLDIRECTIONALLIGHT_H
#include "WmlLight.h"
#include "WmlVector3.h"
namespace Wml
{
class WML_ITEM DirectionalLight : public Light
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
DirectionalLight ();
virtual Type GetType () const;
Vector3f& Direction ();
virtual void ComputeDiffuse (const Matrix3f& rkWorldRotate,
const Vector3f& rkWorldTranslate, float fWorldScale,
const Vector3f* akVertex, const Vector3f* akNormal, int iQuantity,
const bool* abVisible, ColorRGB* akDiffuse);
virtual void ComputeSpecular (const Matrix3f& rkWorldRotate,
const Vector3f& rkWorldTranslate, float fWorldScale,
const Vector3f* akVertex, const Vector3f* akNormal, int iQuantity,
const bool* abVisible, const Vector3f& rkCameraModelLocation,
ColorRGB* akSpecular);
protected:
Vector3f m_kDirection;
};
WmlSmartPointer(DirectionalLight);
WmlRegisterStream(DirectionalLight);
#include "WmlDirectionalLight.inl"
}
#endif
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