📄 wmlpolyline.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlRenderer.h"
#include "WmlPolyline.h"
using namespace Wml;
WmlImplementRTTI(Polyline,Geometry);
WmlImplementStream(Polyline);
//----------------------------------------------------------------------------
Polyline::Polyline (int iVertexQuantity, Vector3f* akVertex,
Vector3f* akNormal, ColorRGB* akColor, Vector2f* akTexture, bool bClosed)
:
Geometry(iVertexQuantity,akVertex,akNormal,akColor,akTexture)
{
assert( iVertexQuantity >= 2 );
m_bClosed = bClosed;
m_bContiguous = true;
// support for drawing vertex arrays
m_aiIndex = new int[iVertexQuantity];
for (int i = 0; i < iVertexQuantity; i++)
m_aiIndex[i] = i;
m_iActiveQuantity = iVertexQuantity;
}
//----------------------------------------------------------------------------
Polyline::Polyline ()
{
m_bClosed = false;
m_bContiguous = true;
m_aiIndex = NULL;
m_iActiveQuantity = 0;
}
//----------------------------------------------------------------------------
Polyline::~Polyline ()
{
delete[] m_aiIndex;
}
//----------------------------------------------------------------------------
void Polyline::Reconstruct (int iVertexQuantity, Vector3f* akVertex,
Vector3f* akNormal, ColorRGB* akColor, Vector2f* akTexture, bool bClosed)
{
Geometry::Reconstruct(iVertexQuantity,akVertex,akNormal,akColor,
akTexture);
m_bClosed = bClosed;
// support for drawing vertex arrays
delete[] m_aiIndex;
m_aiIndex = new int[iVertexQuantity];
for (int i = 0; i < iVertexQuantity; i++)
m_aiIndex[i] = i;
}
//----------------------------------------------------------------------------
void Polyline::GetSegment (int i, Vector3f& rkV0, Vector3f& rkV1) const
{
if ( m_bClosed )
{
assert( i < m_iVertexQuantity );
rkV0 = m_akVertex[i];
if ( i != m_iVertexQuantity - 1 )
rkV1 = m_akVertex[i+1];
else
rkV1 = m_akVertex[0];
}
else
{
assert( i < m_iVertexQuantity - 1 );
rkV0 = m_akVertex[i];
rkV1 = m_akVertex[i+1];
}
}
//----------------------------------------------------------------------------
void Polyline::UpdateModelNormals ()
{
// Polylines do not have enough geometric information to allow for an
// intuitive definition of "vertex normal". If an application really
// needs vertex normals, it should set them through the Normals()
// function and use whatever definition it needs for such vertex normals.
// However, just to provide *some* automatic calculation, here is our
// algorithm.
//
// If the two edges meeting at a vertex are not parallel, we use the
// negative of the unit-length bisector of the two edges that lies in the
// plane of the edges.
//
// The hope is that the two edges at a vertex are not parallel, for if
// they were, you could just collapse the two edges into a single edge.
// Worst case is that all segments are on the same line, so any choice
// of normals at the vertices is, in effect, arbitrary. Because this is
// all a hack anyway, we just choose the zero vector at vertices that
// share two parallel edges.
//
// For am open polyline, the normals at the end points are just copies
// of the normals at the immediate neighbors of the end points.
int iVQm1 = m_iVertexQuantity-1;
Vector3f kE0, kE1;
for (int i = 1; i < iVQm1; i++)
{
kE0 = m_akVertex[i-1] - m_akVertex[i];
kE0.Normalize();
kE1 = m_akVertex[i+1] - m_akVertex[i];
kE1.Normalize();
m_akNormal[i] = -(kE0 + kE1);
m_akNormal[i].Normalize();
}
if ( m_bClosed )
{
kE0 = m_akVertex[iVQm1] - m_akVertex[0];
kE0.Normalize();
kE1 = m_akVertex[1] - m_akVertex[0];
kE1.Normalize();
m_akNormal[0] = -(kE0 + kE1);
m_akNormal[0].Normalize();
kE0 = -kE0;
kE1 = m_akVertex[iVQm1-1] - m_akVertex[iVQm1];
kE1.Normalize();
m_akNormal[0] = -(kE0 + kE1);
m_akNormal[0].Normalize();
}
else
{
m_akNormal[0] = m_akNormal[1];
m_akNormal[iVQm1] = m_akNormal[iVQm1-1];
}
}
//----------------------------------------------------------------------------
void Polyline::Draw (Renderer& rkRenderer)
{
Geometry::Draw(rkRenderer);
rkRenderer.Draw(*this);
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* Polyline::Factory (Stream& rkStream)
{
Polyline* pkObject = new Polyline;
Stream::Link* pkLink = new Stream::Link(pkObject);
pkObject->Load(rkStream,pkLink);
return pkObject;
}
//----------------------------------------------------------------------------
void Polyline::Load (Stream& rkStream, Stream::Link* pkLink)
{
Geometry::Load(rkStream,pkLink);
// native data
StreamReadBool(rkStream,m_bClosed);
// support for drawing vertex arrays
m_aiIndex = new int[m_iVertexQuantity];
for (int i = 0; i < m_iVertexQuantity; i++)
m_aiIndex[i] = i;
if ( rkStream.GetVersion() >= Version(1,6) )
StreamRead(rkStream,m_iActiveQuantity);
else
m_iActiveQuantity = m_iVertexQuantity;
if ( rkStream.GetVersion() >= Version(1,7) )
StreamReadBool(rkStream,m_bContiguous);
else
m_bContiguous = true;
}
//----------------------------------------------------------------------------
void Polyline::Link (Stream& rkStream, Stream::Link* pkLink)
{
Geometry::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool Polyline::Register (Stream& rkStream)
{
return Geometry::Register(rkStream);
}
//----------------------------------------------------------------------------
void Polyline::Save (Stream& rkStream)
{
Geometry::Save(rkStream);
// native data
StreamWriteBool(rkStream,m_bClosed);
StreamWrite(rkStream,m_iActiveQuantity);
StreamWrite(rkStream,m_bContiguous);
}
//----------------------------------------------------------------------------
StringTree* Polyline::SaveStrings ()
{
StringTree* pkTree = new StringTree(4,0,1,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
pkTree->SetString(1,MakeString("closed =",m_bClosed));
pkTree->SetString(2,MakeString("active quantity =",m_iActiveQuantity));
pkTree->SetString(3,MakeString("contiguous =",m_bContiguous));
// children
pkTree->SetChild(0,Geometry::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int Polyline::GetMemoryUsed () const
{
int iBaseSize = sizeof(Polyline) - sizeof(Geometry);
int iDynaSize = m_iVertexQuantity*sizeof(m_aiIndex[0]);
int iTotalSize = iBaseSize + iDynaSize + Geometry::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int Polyline::GetDiskUsed () const
{
return Geometry::GetDiskUsed() +
StreamBytesBool(m_bClosed) +
sizeof(m_iActiveQuantity) +
StreamBytesBool(m_bContiguous);
}
//----------------------------------------------------------------------------
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