wmlcapsulebv.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 49 行
H
49 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCAPSULEBV_H
#define WMLCAPSULEBV_H
#include "WmlBoundingVolume.h"
#include "WmlCapsule3.h"
namespace Wml
{
class WML_ITEM CapsuleBV : public BoundingVolume
{
WmlDeclareBV(CapsuleBV);
public:
virtual Type GetType () const;
virtual void CopyTo (BoundingVolume* pkTargetBV) const;
virtual void TransformTo (BoundingVolume* pkTargetBV,
const Matrix3f& rkRot, const Vector3f& rkTrn, float fScale) const;
virtual bool IsValid () const;
virtual void Invalidate ();
virtual bool Contains (const Vector3f& rkPoint,
float fEpsilon = 0.0f) const;
virtual bool TestIntersection (const BoundingVolume* pkBV) const;
Capsule3f m_kCapsule;
};
WmlRegisterBV(CapsuleBV);
#include "WmlCapsuleBV.inl"
}
#endif
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