📄 wmlrenderstate.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlRenderState.h"
using namespace Wml;
WmlImplementRTTI(RenderState,Object);
WmlImplementStream(RenderState);
RenderState* RenderState::ms_apkDefault[RS_MAX_STATE];
//----------------------------------------------------------------------------
RenderState::RenderState ()
{
}
//----------------------------------------------------------------------------
RenderState::~RenderState ()
{
}
//----------------------------------------------------------------------------
RenderState* RenderState::Extract (int iLastIndex, RenderState* apkState[])
{
// The default behavior is to return the top of the stack, the last item
// pushed during the recursive traveral.
return apkState[iLastIndex];
}
//----------------------------------------------------------------------------
RenderState::Stack::Stack ()
{
// The render state initially on top of the stack is the default render
// state.
for (int i = 0; i < RS_MAX_STATE; i++)
{
m_aapkState[i][0] = RenderState::GetDefaultStates()[i];
m_aiTop[i] = 0;
}
}
//----------------------------------------------------------------------------
void RenderState::Stack::Push (RenderState* pkState)
{
assert( pkState );
Type eType = pkState->GetType();
int iTop = ++m_aiTop[eType];
if ( iTop < RS_MAX_STACK )
{
m_aapkState[eType][iTop] = pkState;
}
else
{
// stack full, should not happen
assert( false );
m_aiTop[eType]--;
}
}
//----------------------------------------------------------------------------
void RenderState::Stack::Pop (RenderState* pkState)
{
assert( pkState );
Type eType = pkState->GetType();
int iTop = m_aiTop[eType];
if ( iTop > 0 )
{
m_aapkState[eType][iTop] = NULL;
m_aiTop[eType]--;
}
else
{
// stack empty, should not happen
assert( false );
m_aiTop[eType] = 0;
}
}
//----------------------------------------------------------------------------
void RenderState::Stack::CopyTo (RenderStatePtr aspkState[])
{
for (int i = 0; i < RS_MAX_STATE; i++)
{
RenderState* pkDefault = GetDefaultStates()[i];
int iLastIndex = m_aiTop[i];
if ( iLastIndex > 0 )
aspkState[i] = pkDefault->Extract(iLastIndex,m_aapkState[i]);
else
aspkState[i] = pkDefault;
}
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// streaming
//----------------------------------------------------------------------------
Object* RenderState::Factory (Stream&)
{
// RenderState is abstract, Factory never called
return 0;
}
//----------------------------------------------------------------------------
void RenderState::Load (Stream& rkStream, Stream::Link* pkLink)
{
Object::Load(rkStream,pkLink);
}
//----------------------------------------------------------------------------
void RenderState::Link (Stream& rkStream, Stream::Link* pkLink)
{
Object::Link(rkStream,pkLink);
}
//----------------------------------------------------------------------------
bool RenderState::Register (Stream& rkStream)
{
return Object::Register(rkStream);
}
//----------------------------------------------------------------------------
void RenderState::Save (Stream& rkStream)
{
Object::Save(rkStream);
}
//----------------------------------------------------------------------------
StringTree* RenderState::SaveStrings ()
{
StringTree* pkTree = new StringTree(1,0,1,0);
// strings
pkTree->SetString(0,MakeString(&ms_kRTTI,GetName()));
// children
pkTree->SetChild(0,Object::SaveStrings());
return pkTree;
}
//----------------------------------------------------------------------------
int RenderState::GetMemoryUsed () const
{
int iBaseSize = sizeof(RenderState) - sizeof(Object);
int iTotalSize = iBaseSize + Object::GetMemoryUsed();
return iTotalSize;
}
//----------------------------------------------------------------------------
int RenderState::GetDiskUsed () const
{
return Object::GetDiskUsed();
}
//----------------------------------------------------------------------------
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