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📄 wmlbeziertriangle.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLBEZIERTRIANGLE_H
#define WMLBEZIERTRIANGLE_H

#include "WmlBezierPatch.h"

namespace Wml
{

class WML_ITEM BezierTriangle : public BezierPatch
{
    WmlDeclareRTTI;
    WmlDeclareStream;

public:
    virtual PatchType GetType () const { return PT_TRIANGLE; }

    // number of vertices/triangles generated by tessellation at given level
    virtual int GetVerticesPerPatch (int iLevel) const;
    virtual int GetTrianglesPerPatch (int iLevel) const;

protected:
    // Construction.  BezierTriangle accepts responsibility for deleting
    // the input array.
    BezierTriangle (int iDegree, int iIndexQuantity, int* aiIndex);

    BezierTriangle ();

    // tessellation
    void GenerateConnectivity (int iLevel, TriMesh* pkMesh,
        int& riTriangleStart);
};

WmlSmartPointer(BezierTriangle);
WmlRegisterStream(BezierTriangle);

}

#endif

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