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📄 wmlditherstate.h

📁 3D Game Engine Design Source Code非常棒
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLDITHERSTATE_H
#define WMLDITHERSTATE_H

#include "WmlRenderState.h"

namespace Wml
{

WmlSmartPointer(DitherState);

class WML_ITEM DitherState : public RenderState
{
    WmlDeclareDefaultState(DitherState);
    WmlDeclareRTTI;
    WmlDeclareStream;

public:
    DitherState ();
    virtual Type GetType () const;

    bool& Enabled ();  // default: false

protected:
    bool m_bEnabled;
};

WmlRegisterStream(DitherState);
#include "WmlDitherState.inl"

}

#endif

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