wmlmorphcontroller.inl
来自「3D Game Engine Design Source Code非常棒」· INL 代码 · 共 67 行
INL
67 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
inline int MorphController::GetTargetQuantity () const
{
return m_iTargetQuantity;
}
//----------------------------------------------------------------------------
inline Vector3f* MorphController::SetVertices (int i, Vector3f* akVertex)
{
assert( i < m_iTargetQuantity );
Vector3f* akSave = m_aakVertex[i];
m_aakVertex[i] = akVertex;
return akSave;
}
//----------------------------------------------------------------------------
inline Vector3f* MorphController::GetVertices (int i)
{
assert( i < m_iTargetQuantity );
return m_aakVertex[i];
}
//----------------------------------------------------------------------------
inline int MorphController::GetKeyQuantity () const
{
return m_iKeyQuantity;
}
//----------------------------------------------------------------------------
inline float* MorphController::SetTimes (float* afTime)
{
float* afSave = m_afTime;
m_afTime = afTime;
return afSave;
}
//----------------------------------------------------------------------------
inline float* MorphController::GetTimes ()
{
return m_afTime;
}
//----------------------------------------------------------------------------
inline float* MorphController::SetWeights (int i, float* afWeight)
{
assert( i < m_iKeyQuantity );
float* afSave = m_aafWeight[i];
m_aafWeight[i] = afWeight;
return afSave;
}
//----------------------------------------------------------------------------
inline float* MorphController::GetWeights (int i)
{
assert( i < m_iKeyQuantity );
return m_aafWeight[i];
}
//----------------------------------------------------------------------------
inline bool& MorphController::UpdateNormals ()
{
return m_bUpdateNormals;
}
//----------------------------------------------------------------------------
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?