wmlwireframestate.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 43 行
H
43 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLWIREFRAMESTATE_H
#define WMLWIREFRAMESTATE_H
#include "WmlRenderState.h"
namespace Wml
{
WmlSmartPointer(WireframeState);
class WML_ITEM WireframeState : public RenderState
{
WmlDeclareDefaultState(WireframeState);
WmlDeclareRTTI;
WmlDeclareStream;
public:
WireframeState ();
virtual Type GetType () const;
bool& Enabled (); // default: false
protected:
bool m_bEnabled;
};
WmlRegisterStream(WireframeState);
#include "WmlWireframeState.inl"
}
#endif
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