wmlbillboardnode.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 52 行
H
52 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBILLBOARDNODE_H
#define WMLBILLBOARDNODE_H
#include "WmlNode.h"
namespace Wml
{
class Camera;
class WML_ITEM BillboardNode : public Node
{
WmlDeclareRTTI;
WmlDeclareStream;
public:
// The model space of the billboard has an up-vector of (0,1,0) that is
// chosen to be the billboard's axis of rotation. The billboard's plane
// has normal (0,0,1).
// construction
BillboardNode (int iQuantity = 1, int iGrowBy = 1);
protected:
// geometric updates
void RotateBillboard (const Camera* pkCamera);
virtual void UpdateWorldData (float fAppTime);
// drawing
virtual void Draw (Renderer& rkRenderer);
// for deferred updates
float m_fLastUpdateTime;
};
WmlSmartPointer(BillboardNode);
WmlRegisterStream(BillboardNode);
}
#endif
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