📄 wmlcontminbox2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONTMINBOX2_H
#define WMLCONTMINBOX2_H
#include "WmlBox2.h"
namespace Wml
{
// Compute minimum area oriented box containing the specified points. The
// algorithm uses the rotating calipers method. NOTE. The input points must
// form a convex polygon and be in counterclockwise order.
template <class Real>
WML_ITEM Box2<Real> MinBox (int iQuantity, const Vector2<Real>* akPoint);
// The slower method for computing the minimum area oriented box that does not
// maintain the extremal points supporting the box (like rotating calipers
// does). The input points must also form a convex polygon, but the order may
// be counterclockwise or clockwise.
template <class Real>
WML_ITEM Box2<Real> MinBoxOrderNSqr (int iQuantity,
const Vector2<Real>* akPoint);
}
#endif
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