📄 wmlcontbox2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONTBOX2_H
#define WMLCONTBOX2_H
#include "WmlBox2.h"
namespace Wml
{
template <class Real>
WML_ITEM void ContAlignedBox (int iQuantity, const Vector2<Real>* akPoint,
Vector2<Real>& rkMin, Vector2<Real>& rkMax);
template <class Real>
WML_ITEM Box2<Real> ContOrientedBox (int iQuantity,
const Vector2<Real>* akPoint);
// This function allows for selection of vertices from a pool. The return
// value is 'true' if and only if at least one vertex is valid.
template <class Real>
WML_ITEM bool ContOrientedBox (int iQuantity, const Vector2<Real>* akPoint,
const bool* abValid, Box2<Real>& rkBox);
}
#endif
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