📄 wmlcontcapsule3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONT3DCAPSULE_H
#define WMLCONT3DCAPSULE_H
#include "WmlCapsule3.h"
#include "WmlSphere3.h"
namespace Wml
{
// Compute axis of capsule segment using least-squares fit. Radius is
// maximum distance from points to axis. Hemispherical caps are chosen
// as close together as possible.
template <class Real>
WML_ITEM Capsule3<Real> ContCapsule (int iQuantity,
const Vector3<Real>* akPoint);
// This function allows for selection of vertices from a pool. The
// return value is 'true' if and only if at least one vertex is valid.
template <class Real>
WML_ITEM bool ContCapsule (int iQuantity, const Vector3<Real>* akPoint,
const bool* abValid, Capsule3<Real>& rkCapsule);
// Test for containment, point x is in capsule if
// Sqr(Distance(x,capsule.segment)) <= Sqr(capsule.radius)
// If an epsilon e is supplied, the test becomes
// Sqr(Distance(x,capsule.segment)) <= Sqr(capsule.radius) + e
template <class Real>
WML_ITEM bool InCapsule (const Vector3<Real>& rkPoint,
const Capsule3<Real>& rkCapsule, Real fEpsilon = (Real)0.0);
template <class Real>
WML_ITEM bool InCapsule (const Sphere3<Real>& rkSphere,
const Capsule3<Real>& rkCapsule);
template <class Real>
WML_ITEM bool InCapsule (const Capsule3<Real>& rkTestCapsule,
const Capsule3<Real>& rkCapsule);
template <class Real>
WML_ITEM Capsule3<Real> MergeCapsules (const Capsule3<Real>& rkCapsule0,
const Capsule3<Real>& rkCapsule1);
}
#endif
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