📄 wmlcontellipse2.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlContEllipse2.h"
#include "WmlApprGaussPointsFit2.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Ellipse2<Real> Wml::ContEllipse (int iQuantity, const Vector2<Real>* akPoint)
{
Ellipse2<Real> kEllipse;
// Fit the points with a Gaussian distribution. The covariance matrix
// is M = D[0]*U[0]*U[0]^T+D[1]*U[1]*U[1]^T where D represents afD and
// U represents akAxis.
Vector2<Real> akAxis[2];
Real afD[2];
GaussPointsFit<Real>(iQuantity,akPoint,kEllipse.Center(),akAxis,afD);
// Grow the ellipse, while retaining its shape determined by the
// covariance matrix, to enclose all the input points. The quadratic form
// that is used for the ellipse construction is
//
// Q(X) = (X-C)^T*M*(X-C)
// = (X-C)^T*(D[0]*U[0]*U[0]^T+D[1]*U[1]*U[1]^T)*(X-C)
// = D[0]*Dot(U[0],X-C)^2 + D[1]*Dot(U[1],X-C)^2
//
// If the maximum value of Q(X[i]) for all input points is V^2, then a
// bounding ellipse is Q(X) = V^2 since Q(X[i]) <= V^2 for all i.
afD[0] = ((Real)1.0)/Math<Real>::FAbs(afD[0]);
afD[1] = ((Real)1.0)/Math<Real>::FAbs(afD[1]);
Real fMaxValue = (Real)0.0;
for (int i = 0; i < iQuantity; i++)
{
Vector2<Real> kDiff = akPoint[i] - kEllipse.Center();
Real afDot[2] =
{
akAxis[0].Dot(kDiff),
akAxis[1].Dot(kDiff)
};
Real fValue = afD[0]*afDot[0]*afDot[0] + afD[1]*afDot[1]*afDot[1];
if ( fValue > fMaxValue )
fMaxValue = fValue;
}
Real fInv = ((Real)1.0)/fMaxValue;
afD[0] *= fInv;
afD[1] *= fInv;
Matrix2<Real> akTensor0(akAxis[0],akAxis[0]);
Matrix2<Real> akTensor1(akAxis[1],akAxis[1]);
kEllipse.A() = afD[0]*akTensor0 + afD[1]*akTensor1;
return kEllipse;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM Ellipse2<float> ContEllipse<float> (int,
const Vector2<float>*);
template WML_ITEM Ellipse2<double> ContEllipse<double> (int,
const Vector2<double>*);
}
//----------------------------------------------------------------------------
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