wmlcontminbox3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 43 行
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43 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONTMINBOX3_H
#define WMLCONTMINBOX3_H
// Compute minimum volume oriented box containing the specified points.
#include "WmlBox3.h"
namespace Wml
{
template <class Real>
class WML_ITEM MinBox3
{
public:
MinBox3 (int iQuantity, const Vector3<Real>* akPoint, Box3<Real> &kBox);
private:
static Real Volume (const Real* afAngle, void* pvData);
static void MinimalBoxForAngles (int iQuantity,
const Vector3<Real>* akPoint, Real afAngle[3], Box3<Real>& rkBox);
int m_iQuantity;
const Vector3<Real>* m_akPoint;
};
typedef MinBox3<float> MinBox3f;
typedef MinBox3<double> MinBox3d;
}
#endif
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