wmlcontscribecir2.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 36 行
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36 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLCONTSCRIBECIR2_H
#define WMLCONTSCRIBECIR2_H
#include "WmlCircle2.h"
namespace Wml
{
// All functions return 'true' if circle has been constructed, 'false'
// otherwise (input points are linearly dependent).
// circle containing three 2D points
template <class Real>
WML_ITEM bool Circumscribe (const Vector2<Real>& rkV0,
const Vector2<Real>& rkV1, const Vector2<Real>& rkV2,
Circle2<Real>& rkCircle);
// circle inscribing triangle of three 2D points
template <class Real>
WML_ITEM bool Inscribe (const Vector2<Real>& rkV0, const Vector2<Real>& rkV1,
const Vector2<Real>& rkV2, Circle2<Real>& rkCircle);
}
#endif
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