wmlcontscribecir2.h

来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 36 行

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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003.  All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.

#ifndef WMLCONTSCRIBECIR2_H
#define WMLCONTSCRIBECIR2_H

#include "WmlCircle2.h"

namespace Wml
{

// All functions return 'true' if circle has been constructed, 'false'
// otherwise (input points are linearly dependent).

// circle containing three 2D points
template <class Real>
WML_ITEM bool Circumscribe (const Vector2<Real>& rkV0,
    const Vector2<Real>& rkV1, const Vector2<Real>& rkV2,
    Circle2<Real>& rkCircle);

// circle inscribing triangle of three 2D points
template <class Real>
WML_ITEM bool Inscribe (const Vector2<Real>& rkV0, const Vector2<Real>& rkV1,
    const Vector2<Real>& rkV2, Circle2<Real>& rkCircle);

}

#endif

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