📄 wmlsystem.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlSystem.h"
using namespace Wml;
//----------------------------------------------------------------------------
void System::SwapBytes (int iSize, void* pvValue)
{
assert( iSize >= 1 );
if ( iSize == 1 )
return;
// size must be even
assert( (iSize & 1) == 0 );
char* acBytes = (char*) pvValue;
for (int i0 = 0, i1 = iSize-1; i0 < iSize/2; i0++, i1--)
{
char cSave = acBytes[i0];
acBytes[i0] = acBytes[i1];
acBytes[i1] = cSave;
}
}
//----------------------------------------------------------------------------
void System::SwapBytes (int iSize, int iQuantity, void* pvValue)
{
assert( iSize >= 1 );
if ( iSize == 1 )
return;
// size must be even
assert( (iSize & 1) == 0 );
char* acBytes = (char*) pvValue;
for (int i = 0; i < iQuantity; i++, acBytes += iSize)
{
for (int i0 = 0, i1 = iSize-1; i0 < iSize/2; i0++, i1--)
{
char cSave = acBytes[i0];
acBytes[i0] = acBytes[i1];
acBytes[i1] = cSave;
}
}
}
//----------------------------------------------------------------------------
bool System::IsPowerOfTwo (int iValue)
{
return (iValue != 0) && ((iValue & -iValue) == iValue);
}
//----------------------------------------------------------------------------
bool System::FileExists (const char* acFilename)
{
FILE* pkFile = fopen(acFilename,"r");
if ( pkFile )
{
fclose(pkFile);
return true;
}
return false;
}
//----------------------------------------------------------------------------
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