📄 wmlwinsystem.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include <windows.h>
#include "WmlSystem.h"
using namespace Wml;
//----------------------------------------------------------------------------
void System::EndianCopy (int iSize, const void* pvSrc, void* pvDst)
{
memcpy(pvDst,pvSrc,iSize);
}
//----------------------------------------------------------------------------
void System::EndianCopy (int iSize, int iQuantity, const void* pvSrc,
void* pvDst)
{
memcpy(pvDst,pvSrc,iSize*iQuantity);
}
//----------------------------------------------------------------------------
double System::GetTime ()
{
// 64-bit quantities
LARGE_INTEGER iFrequency, iCounter;
QueryPerformanceFrequency(&iFrequency);
QueryPerformanceCounter(&iCounter);
return ((double)iCounter.QuadPart)/((double)iFrequency.QuadPart);
}
//----------------------------------------------------------------------------
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