📄 wmlmtiedge.inl
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
inline MTIEdge::MTIEdge (int iLabel0, int iLabel1)
{
if ( iLabel0 < iLabel1 )
{
// L0 is minimum
m_aiLabel[0] = iLabel0;
m_aiLabel[1] = iLabel1;
}
else
{
// L1 is minimum
m_aiLabel[0] = iLabel1;
m_aiLabel[1] = iLabel0;
}
}
//----------------------------------------------------------------------------
inline int MTIEdge::GetLabel (int i) const
{
assert( 0 <= i && i < 2 );
return m_aiLabel[i];
}
//----------------------------------------------------------------------------
inline bool MTIEdge::operator< (const MTIEdge& rkE) const
{
if ( m_aiLabel[1] < rkE.m_aiLabel[1] )
return true;
if ( m_aiLabel[1] == rkE.m_aiLabel[1] )
return m_aiLabel[0] < rkE.m_aiLabel[0];
return false;
}
//----------------------------------------------------------------------------
inline bool MTIEdge::operator== (const MTIEdge& rkE) const
{
return m_aiLabel[0] == rkE.m_aiLabel[0]
&& m_aiLabel[1] == rkE.m_aiLabel[1];
}
//----------------------------------------------------------------------------
inline bool MTIEdge::operator!= (const MTIEdge& rkE) const
{
return !operator==(rkE);
}
//----------------------------------------------------------------------------
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