wmlmtvertex.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 56 行
H
56 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMTVERTEX_H
#define WMLMTVERTEX_H
#include "WmlUnorderedSet.h"
namespace Wml
{
class WML_ITEM MTVertex
{
public:
MTVertex (int iLabel = -1, int iEGrow = 0, int iTGrow = 0);
MTVertex (const MTVertex& rkV);
virtual ~MTVertex ();
MTVertex& operator= (const MTVertex& rkV);
// Vertex labels are read-only since they are used for maps in the MTMesh
// class for inverse look-up.
int GetLabel () const;
int GetEdgeQuantity () const;
int GetEdge (int i) const;
bool InsertEdge (int iE);
bool RemoveEdge (int iE);
bool ReplaceEdge (int iEOld, int iENew);
int GetTriangleQuantity () const;
int GetTriangle (int i) const;
bool InsertTriangle (int iT);
bool RemoveTriangle (int iT);
bool ReplaceTriangle(int iTOld, int iTNew);
bool operator== (const MTVertex& rkV) const;
protected:
int m_iLabel;
UnorderedSet<int> m_kESet, m_kTSet;
};
#include "WmlMTVertex.inl"
}
#endif
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