wmlmtitriangle.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 38 行
H
38 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMTITRIANGLE_H
#define WMLMTITRIANGLE_H
#include "WmlSystem.h"
namespace Wml
{
class WML_ITEM MTITriangle
{
public:
MTITriangle (int iLabel0, int iLabel1, int iLabel2);
bool operator< (const MTITriangle& rkT) const;
bool operator== (const MTITriangle& rkT) const;
bool operator!= (const MTITriangle& rkT) const;
int GetLabel (int i) const;
protected:
int m_aiLabel[3];
};
#include "WmlMTITriangle.inl"
}
#endif
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