📄 wmlmtmesh.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMTMESH_H
#define WMLMTMESH_H
// Manifold Triangle Mesh. Each edge has 1 or 2 triangles sharing it.
#include "WmlMTIVertex.h"
#include "WmlMTIEdge.h"
#include "WmlMTITriangle.h"
#include "WmlMTVertex.h"
#include "WmlMTEdge.h"
#include "WmlMTTriangle.h"
#include <fstream>
#include <map>
namespace Wml
{
class WML_ITEM MTMesh
{
public:
MTMesh (int iVQuantity = 0, int iEQuantity = 0, int iTQuantity = 0);
MTMesh (const MTMesh& rkMesh);
virtual ~MTMesh ();
void Reset (int iVQuantity = 0, int iEQuantity = 0, int iTQuantity = 0);
MTMesh& operator= (const MTMesh& rkMesh);
int GetVQuantity () const;
int V (int iLabel) const;
const MTVertex& GetVertex (int iVIndex) const;
int GetVLabel (int iVIndex) const;
int GetEQuantity () const;
int E (int iLabel0, int iLabel1) const;
const MTEdge& GetEdge (int iEIndex) const;
int GetELabel (int iEIndex) const;
int& ELabel (int iEIndex);
int GetTQuantity () const;
int T (int iLabel0, int iLabel1, int iLabel2) const;
const MTTriangle& GetTriangle (int iTIndex) const;
int GetTLabel (int iTIndex) const;
int& TLabel (int iTIndex);
int& InitialELabel ();
int& InitialTLabel ();
bool Insert (int iLabel0, int iLabel1, int iLabel2);
bool Remove (int iLabel0, int iLabel1, int iLabel2);
bool SubdivideCentroid (int iLabel0, int iLabel1, int iLabel2,
int& riNextLabel);
bool SubdivideCentroidAll (int& riNextLabel);
bool SubdivideEdge (int iLabel0, int iLabel1, int& riNextLabel);
virtual void Print (std::ofstream& rkOStr) const;
virtual bool Print (const char* acFilename) const;
protected:
void AttachTriangleToEdge (int iT, MTTriangle& rkT, int i, int iE,
MTEdge& rkE);
int InsertVertex (int iLabel);
int InsertEdge (int iLabel0, int iLabel1);
int InsertTriangle (int iLabel0, int iLabel1, int iLabel2);
void DetachTriangleFromEdge (int iT, MTTriangle& rkT, int i, int iE,
MTEdge& rkE);
void RemoveVertex (int iLabel);
void RemoveEdge (int iLabel0, int iLabel1);
void RemoveTriangle (int iLabel0, int iLabel1, int iLabel2);
UnorderedSet<MTVertex> m_akVertex;
UnorderedSet<MTEdge> m_akEdge;
UnorderedSet<MTTriangle> m_akTriangle;
int m_iInitialELabel;
int m_iInitialTLabel;
typedef std::map<MTIVertex,int> VMap;
typedef std::map<MTIEdge,int> EMap;
typedef std::map<MTITriangle,int> TMap;
typedef VMap::iterator VIter;
typedef EMap::iterator EIter;
typedef TMap::iterator TIter;
typedef VMap::const_iterator VCIter;
typedef EMap::const_iterator ECIter;
typedef TMap::const_iterator TCIter;
VMap m_kVMap;
EMap m_kEMap;
TMap m_kTMap;
};
#include "WmlMTMesh.inl"
}
#endif
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