📄 wmlmttriangle.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLMTTRIANGLE_H
#define WMLMTTRIANGLE_H
#include "WmlSystem.h"
namespace Wml
{
class WML_ITEM MTTriangle
{
public:
MTTriangle (int iLabel = -1);
MTTriangle (const MTTriangle& rkT);
virtual ~MTTriangle ();
MTTriangle& operator= (const MTTriangle& rkT);
int GetLabel () const;
int& Label ();
int GetVertex (int i) const;
int& Vertex (int i);
bool ReplaceVertex (int iVOld, int iVNew);
int GetEdge (int i) const;
int& Edge (int i);
bool ReplaceEdge (int iEOld, int iENew);
int GetAdjacent (int i) const;
int& Adjacent (int i);
bool ReplaceAdjacent (int iAOld, int iANew);
bool operator== (const MTTriangle& rkT) const;
protected:
int m_iLabel;
int m_aiVertex[3];
int m_aiEdge[3];
int m_aiAdjacent[3];
};
#include "WmlMTTriangle.inl"
}
#endif
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