wmldistvec3pln3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 36 行
H
36 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDISTVEC3PLN3_H
#define WMLDISTVEC3PLN3_H
// Squared distance from point to plane. First function handles
// Dot(N,X-A) = NULL. Second function handles planes Dot(N,X) = c. The
// plane normal N must be unit length.
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint,
const Vector3<Real>& rkNormal, const Vector3<Real>& rkOrigin,
Vector3<Real>* pkClosest = NULL);
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint,
const Vector3<Real>& rkNormal, Real fConstant,
Vector3<Real>* pkClosest = NULL);
}
#endif
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