📄 wmldistvec2lin2.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlDistVec2Lin2.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Vector2<Real>& rkPoint,
const Line2<Real>& rkLine, Real* pfParam)
{
Vector2<Real> kDiff = rkPoint - rkLine.Origin();
Real fSqrLen = rkLine.Direction().SquaredLength();
Real fT = kDiff.Dot(rkLine.Direction())/fSqrLen;
kDiff -= fT*rkLine.Direction();
if ( pfParam )
*pfParam = fT;
return kDiff.SquaredLength();
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Vector2<Real>& rkPoint, const Ray2<Real>& rkRay,
Real* pfParam)
{
Vector2<Real> kDiff = rkPoint - rkRay.Origin();
Real fT = kDiff.Dot(rkRay.Direction());
if ( fT <= (Real)0.0 )
{
fT = (Real)0.0;
}
else
{
fT /= rkRay.Direction().SquaredLength();
kDiff -= fT*rkRay.Direction();
}
if ( pfParam )
*pfParam = fT;
return kDiff.SquaredLength();
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Vector2<Real>& rkPoint,
const Segment2<Real>& rkSegment, Real* pfParam)
{
Vector2<Real> kDiff = rkPoint - rkSegment.Origin();
Real fT = kDiff.Dot(rkSegment.Direction());
if ( fT <= (Real)0.0 )
{
fT = (Real)0.0;
}
else
{
Real fSqrLen= rkSegment.Direction().SquaredLength();
if ( fT >= fSqrLen )
{
fT = (Real)1.0;
kDiff -= rkSegment.Direction();
}
else
{
fT /= fSqrLen;
kDiff -= fT*rkSegment.Direction();
}
}
if ( pfParam )
*pfParam = fT;
return kDiff.SquaredLength();
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::Distance (const Vector2<Real>& rkPoint, const Line2<Real>& rkLine,
Real* pfParam)
{
return Math<Real>::Sqrt(SqrDistance(rkPoint,rkLine,pfParam));
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::Distance (const Vector2<Real>& rkPoint, const Ray2<Real>& rkRay,
Real* pfParam)
{
return Math<Real>::Sqrt(SqrDistance(rkPoint,rkRay,pfParam));
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::Distance (const Vector2<Real>& rkPoint,
const Segment2<Real>& rkSegment, Real* pfParam)
{
return Math<Real>::Sqrt(SqrDistance(rkPoint,rkSegment,pfParam));
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template WML_ITEM float SqrDistance<float> (const Vector2<float>&,
const Line2<float>&, float*);
template WML_ITEM float SqrDistance<float> (const Vector2<float>&,
const Ray2<float>&, float*);
template WML_ITEM float SqrDistance<float> (const Vector2<float>&,
const Segment2<float>&, float*);
template WML_ITEM float Distance<float> (const Vector2<float>&,
const Line2<float>&, float*);
template WML_ITEM float Distance<float> (const Vector2<float>&,
const Ray2<float>&, float*);
template WML_ITEM float Distance<float> (const Vector2<float>&,
const Segment2<float>&, float*);
template WML_ITEM double SqrDistance<double> (const Vector2<double>&,
const Line2<double>&, double*);
template WML_ITEM double SqrDistance<double> (const Vector2<double>&,
const Ray2<double>&, double*);
template WML_ITEM double SqrDistance<double> (const Vector2<double>&,
const Segment2<double>&, double*);
template WML_ITEM double Distance<double> (const Vector2<double>&,
const Line2<double>&, double*);
template WML_ITEM double Distance<double> (const Vector2<double>&,
const Ray2<double>&, double*);
template WML_ITEM double Distance<double> (const Vector2<double>&,
const Segment2<double>&, double*);
}
//----------------------------------------------------------------------------
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