📄 wmldistlin3lin3.cpp
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if ( fDet >= Math<Real>::EPSILON )
{
// ray and segment are not parallel
fB1 = -kDiff.Dot(rkSeg.Direction());
fS = fA01*fB1-fA11*fB0;
fT = fA01*fB0-fA00*fB1;
if ( fS >= (Real)0.0 )
{
if ( fT >= (Real)0.0 )
{
if ( fT <= fDet ) // region 0
{
// minimum at interior points of ray and segment
Real fInvDet = ((Real)1.0)/fDet;
fS *= fInvDet;
fT *= fInvDet;
fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
else // region 1
{
fT = (Real)1.0;
if ( fB0 >= -fA01 )
{
fS = (Real)0.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fTmp = fA01 + fB0;
fS = -fTmp/fA00;
fSqrDist = fTmp*fS+fA11+((Real)2.0)*fB1+fC;
}
}
}
else // region 5
{
fT = (Real)0.0;
if ( fB0 >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fC;
}
else
{
fS = -fB0/fA00;
fSqrDist = fB0*fS+fC;
}
}
}
else
{
if ( fT <= (Real)0.0 ) // region 4
{
if ( fB0 < (Real)0.0 )
{
fS = -fB0/fA00;
fT = (Real)0.0;
fSqrDist = fB0*fS+fC;
}
else
{
fS = (Real)0.0;
if ( fB1 >= (Real)0.0 )
{
fT = (Real)0.0;
fSqrDist = fC;
}
else if ( -fB1 >= fA11 )
{
fT = (Real)1.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fT = -fB1/fA11;
fSqrDist = fB1*fT+fC;
}
}
}
else if ( fT <= fDet ) // region 3
{
fS = (Real)0.0;
if ( fB1 >= (Real)0.0 )
{
fT = (Real)0.0;
fSqrDist = fC;
}
else if ( -fB1 >= fA11 )
{
fT = (Real)1.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fT = -fB1/fA11;
fSqrDist = fB1*fT+fC;
}
}
else // region 2
{
fTmp = fA01+fB0;
if ( fTmp < (Real)0.0 )
{
fS = -fTmp/fA00;
fT = (Real)1.0;
fSqrDist = fTmp*fS+fA11+((Real)2.0)*fB1+fC;
}
else
{
fS = (Real)0.0;
if ( fB1 >= (Real)0.0 )
{
fT = (Real)0.0;
fSqrDist = fC;
}
else if ( -fB1 >= fA11 )
{
fT = (Real)1.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fT = -fB1/fA11;
fSqrDist = fB1*fT+fC;
}
}
}
}
}
else
{
// ray and segment are parallel
if ( fA01 > (Real)0.0 )
{
// opposite direction vectors
fT = (Real)0.0;
if ( fB0 >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fC;
}
else
{
fS = -fB0/fA00;
fSqrDist = fB0*fS+fC;
}
}
else
{
// same direction vectors
fB1 = -kDiff.Dot(rkSeg.Direction());
fT = (Real)1.0;
fTmp = fA01+fB0;
if ( fTmp >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fS = -fTmp/fA00;
fSqrDist = fTmp*fS+fA11+((Real)2.0)*fB1+fC;
}
}
}
if ( pfRayP )
*pfRayP = fS;
if ( pfSegP )
*pfSegP = fT;
return Math<Real>::FAbs(fSqrDist);
}
//----------------------------------------------------------------------------
template <class Real>
Real Wml::SqrDistance (const Segment3<Real>& rkSeg0, const Segment3<Real>& rkSeg1,
Real* pfSegP0, Real* pfSegP1)
{
Vector3<Real> kDiff = rkSeg0.Origin() - rkSeg1.Origin();
Real fA00 = rkSeg0.Direction().SquaredLength();
Real fA01 = -rkSeg0.Direction().Dot(rkSeg1.Direction());
Real fA11 = rkSeg1.Direction().SquaredLength();
Real fB0 = kDiff.Dot(rkSeg0.Direction());
Real fC = kDiff.SquaredLength();
Real fDet = Math<Real>::FAbs(fA00*fA11-fA01*fA01);
Real fB1, fS, fT, fSqrDist, fTmp;
if ( fDet >= Math<Real>::EPSILON )
{
// line segments are not parallel
fB1 = -kDiff.Dot(rkSeg1.Direction());
fS = fA01*fB1-fA11*fB0;
fT = fA01*fB0-fA00*fB1;
if ( fS >= (Real)0.0 )
{
if ( fS <= fDet )
{
if ( fT >= (Real)0.0 )
{
if ( fT <= fDet ) // region 0 (interior)
{
// minimum at two interior points of 3D lines
Real fInvDet = ((Real)1.0)/fDet;
fS *= fInvDet;
fT *= fInvDet;
fSqrDist = fS*(fA00*fS+fA01*fT+((Real)2.0)*fB0) +
fT*(fA01*fS+fA11*fT+((Real)2.0)*fB1)+fC;
}
else // region 3 (side)
{
fT = (Real)1.0;
fTmp = fA01+fB0;
if ( fTmp >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else if ( -fTmp >= fA00 )
{
fS = (Real)1.0;
fSqrDist = fA00+fA11+fC+((Real)2.0)*(fB1+fTmp);
}
else
{
fS = -fTmp/fA00;
fSqrDist = fTmp*fS+fA11+((Real)2.0)*fB1+fC;
}
}
}
else // region 7 (side)
{
fT = (Real)0.0;
if ( fB0 >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fC;
}
else if ( -fB0 >= fA00 )
{
fS = (Real)1.0;
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else
{
fS = -fB0/fA00;
fSqrDist = fB0*fS+fC;
}
}
}
else
{
if ( fT >= (Real)0.0 )
{
if ( fT <= fDet ) // region 1 (side)
{
fS = (Real)1.0;
fTmp = fA01+fB1;
if ( fTmp >= (Real)0.0 )
{
fT = (Real)0.0;
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else if ( -fTmp >= fA11 )
{
fT = (Real)1.0;
fSqrDist = fA00+fA11+fC+((Real)2.0)*(fB0+fTmp);
}
else
{
fT = -fTmp/fA11;
fSqrDist = fTmp*fT+fA00+((Real)2.0)*fB0+fC;
}
}
else // region 2 (corner)
{
fTmp = fA01+fB0;
if ( -fTmp <= fA00 )
{
fT = (Real)1.0;
if ( fTmp >= (Real)0.0 )
{
fS = (Real)0.0;
fSqrDist = fA11+((Real)2.0)*fB1+fC;
}
else
{
fS = -fTmp/fA00;
fSqrDist = fTmp*fS+fA11+((Real)2.0)*fB1+fC;
}
}
else
{
fS = (Real)1.0;
fTmp = fA01+fB1;
if ( fTmp >= (Real)0.0 )
{
fT = (Real)0.0;
fSqrDist = fA00+((Real)2.0)*fB0+fC;
}
else if ( -fTmp >= fA11 )
{
fT = (Real)1.0;
fSqrDist = fA00+fA11+fC+
((Real)2.0)*(fB0+fTmp);
}
else
{
fT = -fTmp/fA11;
fSqrDist = fTmp*fT+fA00+((Real)2.0)*fB0+fC;
}
}
}
}
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