📄 wmldistvec3qdr3.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDISTVEC3QDR3_H
#define WMLDISTVEC3QDR3_H
// Given a quadric surface defined implicitly by
// 0 = C[0] + C[1]*X + C[2]*Y + C[3]*Z + C[4]*X^2 + C[5]*Y^2
// + C[6]*Z^2 + C[7]*X*Y + C[8]*X*Z + C[9]*Y*Z
// find distance from point to the surface.
#include "WmlVector3.h"
namespace Wml
{
template <class Real>
WML_ITEM Real SqrDistance (const Vector3<Real>& rkPoint, const Real afQuad[10],
Vector3<Real>& rkClosest);
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint, const Real afQuad[10],
Vector3<Real>& rkClosest);
}
#endif
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