wmldistvec3lin3.h
来自「3D Game Engine Design Source Code非常棒」· C头文件 代码 · 共 53 行
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53 行
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2003. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLDISTVEC3LIN3_H
#define WMLDISTVEC3LIN3_H
#include "WmlLine3.h"
#include "WmlRay3.h"
#include "WmlSegment3.h"
namespace Wml
{
// squared distance measurements
template <class Real>
WML_ITEM Real SqrDistance (const Vector3<Real>& rkPoint,
const Line3<Real>& rkLine, Real* pfParam = NULL);
template <class Real>
WML_ITEM Real SqrDistance (const Vector3<Real>& rkPoint,
const Ray3<Real>& rkRay, Real* pfParam = NULL);
template <class Real>
WML_ITEM Real SqrDistance (const Vector3<Real>& rkPoint,
const Segment3<Real>& rkSegment, Real* pfParam = NULL);
// distance measurements
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint,
const Line3<Real>& rkLine, Real* pfParam = NULL);
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint,
const Ray3<Real>& rkRay, Real* pfParam = NULL);
template <class Real>
WML_ITEM Real Distance (const Vector3<Real>& rkPoint,
const Segment3<Real>& rkSegment, Real* pfParam = NULL);
}
#endif
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